13 APR 2013 by ideonexus

 Encouraging Insight

When we encourage the evolution of insight, we attack the root cause of opposition. The more we develop our cognitive capacity to manage greater complexity, the more we prevail over the compulsion to oversimplify our problems. Schwartz put it this way: "The findings suggest that at a moment of insight, a complex set of new connections is being created. These connections have the potential to enhance our mentat resources and overcome the brains resistance to change." Sounds simple. Just in...
Folksonomies: insight
Folksonomies: insight
  1  notes

Insight requires a relaxed environment free of critical oppression.

01 JAN 2012 by ideonexus

 Pioneer 10 Poetry

For me, some of the most moving responses to the message are the works of art and poetry that it evoked. Mr. 'Aim Morhardt is a painter of water colors of the desert and sierras who lives in Bishop, California, where, perhaps not coincidentally, the giant Goldstone tracking station, which commands Pioneer 10, is located. Mr. Morhardt's poem follows: Pioneer 10: The Golden Messenger. The dragon prows that cruised the northern seas, Questing adventure with the fighting clan; The gallant merma...
Folksonomies: science poetry pioneer 10
Folksonomies: science poetry pioneer 10
  1  notes

Two poems inspired by the Pioneer 10 probe. Surely the first of many.

14 SEP 2011 by ideonexus

 Stimulation and Inhibition

Pavlov's data on the two fundamental antagonistic nervous processes—stimulation and inhibition—and his profound generalizations regarding them, in particular, that these processes are parts of a united whole, that they are in a state of constant conflict and constant transition of the one to the other, and his views on the dominant role they play in the formation of the higher nervous activity—all those belong to the most established natural—scientific validation of the Marxist dialec...
Folksonomies: instinct marxism inhibition
Folksonomies: instinct marxism inhibition
  1  notes

The two antagonistic nervous processes as a validation of Marxism.

23 MAR 2011 by ideonexus

 Video Games are Work Made Fun

As you all know, games are about choices. Sid Meier famously defined games as "a series of interesting choices." And choice is the most fundamental expression of Will. How can an activity motivated by decisions, striving, goals and competition, a deliberate concentration of the force of Will, be used to transcend Will itself? You might as well try to smother a flame with oxygen. Game designers are taught that the ideal player experience is something called flow. Flow is that magical stat...
Folksonomies: art expression flow
Folksonomies: art expression flow
  1  notes

Possibly the most convincing argument that video games are not art.